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They can equip more guns than corvettes and are generally more adaptable. Artillery Destroyer Stellaris Destroyer Design - The Hit & Run Mastersĭestroyers are the second tier of ships you’ll unlock in Stellaris. Use a picket computer setting, as you gain no bonus evasion from a swarm computerĤ.Shields are the most cost-effective defense, armour just makes these corvettes cost more alloys than they need to.For weaponry, you’ll be using a kinetic and missile weapon.You can use a fleet of these to buy time or act as a very mobile raiding force.Biggest bang for your buck, this a quick, cheap harasser to send right at your enemy.The Corvette's high evasion gives it survivability against bigger, more powerful weapons that would otherwise devastate it.Having a huge missile salvo from your corvettes gives you high first-strike potential.They are great harassers but generally speaking, don’t do that much damage. It doesn’t matter if you lose a few because you can quickly replace them. Think of corvettes as an expandable screen. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. Keep your ground armies planetside on critical planets to fight off any Contingency invasions.Corvettes are quick, cheap to build, and smaller but have high evasion. Instead, they must be bombarded from orbit until their Devastation reaches fifty, at which point the Hub is permanently shut down. Not only will they have fewer spawn points for their military forces, but the time between new fleets and armies will lengthen with each Hub that is removed.Īlthough Sterilization Hubs are planets, they cannot be invaded. The Sterilization Hubs are heavily defended, but each one destroyed will weaken the Contingency. The project requires an investment of Engineering Research based on the total affected population, but once complete it permanently protects your empire from the Ghost Signal's penalties. Machine Intelligence empires can undertake a special project from the Situation Log to block the Ghost Signal. This penalty is reduced with each Sterilization Hub that is destroyed, so unaffected empires should try to destroy as many Hubs as they can quickly to allow their robotic allies to join the fight. The Ghost Signal will continue to interfere with Sentient Fleet AI and mechanical pops, imposing an enormous penalty on their capabilities. Contingency vulnerability is simply an inherent risk that goes hand-in-hand with the benefits of having Synthetics in your empire. Doing so runs the risk of triggering a robot uprising, giving you an additional threat to deal with during a Galactic Crisis. You may be tempted to outlaw AI and scrap your existing Synthetics, but this is a bad idea. If you have the appropriate Technology, avoid using Sentient Combat AI in your ships as the Contingency will inflict a large debuff on your fleet if you have them. Alternately, if you have access to advanced Disruptors, these weapons are excellent against the Contingency since they ignore Armor and Shields. If you can, research more advanced Shields and Reactor techs to handle the extra power draw from the updated defenses.Ĭontingency ships have exceptional defenses, both in terms of Armor and Shields, so you'll need a balanced combination of weapon types to defeat them in battle. Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. In the time between the Ghost Signal's appearance and that of the first Contingency ships, the best way to prepare is to refit your navy to fight the Crisis.
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